1.1.2 MAJOR


MAJOR UPDATE 1.1.2 Post-processing, door, new weapon grenades, can grab boxes and grenades, can now shoot grenades to blow them up

shotgun replaces pistol, enemies have models and navmesh, no longer infinite enemies

enemies have to be awoken now (too close, in line of sight, shooting sound, getting hurt)

new attack melee, 25 damage heals on kill, new enemy types, shooter and boss, the shooter does 10 damage and is slower

boss is a bigger shooter is 30-60x health and deals 50 damage, ammo for guns, added dash, changed movement system

changes red ball explosion to slow time, health must be grabbed or melee kill an enemy, changed the testing map

added breakable wall, enemies have health bars, damage numbers when you hit an enemy now appear, flashlight, textures

if the damage is greater than 200 the numbers will say "MAX DAMAGE" instead, player name GA-Z robot, 4:3 aspect ratio

custom cursor, score multiplier changes on performance, controller support (PS4), show perk icon, armor, double jump

options menu (change fov, mini-map size, sensitivity and toggle crouching (for controller)), 2 mid-air jumps after dashing

changing weapons looks and acts better, bullet lines, better muzzle flash, character next to health

Get Fate of GAZ

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